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‹°~Zidlijan-Roleplay Addict~°›
zylar  
29 M Mexico
speaks English and Spanish
Last login: 3 September 2014
 
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Member since: 22 April 2008
 "il cielo notturlo è la luce rifrangente delle stelle"
No cybering, long time role player.
Have been on this website for YEARS on end. 
No real intention to stay long.

My role playing and English back then were pathetic. 

I commonly come to this website 
for a while and then leave again,
I don't honestly "love it" anymore, 
it was supposed to be a children's
site and nowadays all I see are 
adults and possible bots. 
I miss the old fun days, might stay 
here longer this time this year 
than just a week.

So I found this and I should post it here:

How to Do Literate Roleplay

To be a literate roleplayer is: a roleplayer who does not use
chatspeak, spells each
word correctly, and has proper usage and grammar. Literates are less
likely to be
desperate or noobs and generally roleplay well. Most literate posts
are at least
sixty words long. This topic will help you become a literate
roleplayer.
Steps

    1
    Learn what roleplay is: Roleplaying is when a person takes the
role of a
character and acts it out with a partner taking the role of another
character.
Roleplaying gives you a chance to create your own story or to alter
the story of your
favorite character. It can be done throughout all genres, from
everything to Harry
Potter to Warrior Cats. Or you could make up your own genre. You could
create your
own world or take My Little Pony and set it in Medieval Times. The sky
is the limit
here. Also, it is a wonderful and fun way to improve your writing
skills


    2
    Decide which category you fall into:
        Beginner: A type of roleplayer that is new to the process.
They generally
type anywhere from a one liner to a paragraph, but not much more than
that. There is
nothing wrong with being a beginner as well all must start somewhere.
Remember that
being a beginner does not mean you lack literacy!
        Semi-Literate: A type of roleplayer that types generally one
paragraph to
four paragraphs at most. This is generally where most people are on
the spectrum and
it is a very good place to be. There is good quality here as well as a
good bit of
quantity, but is not as intense as advanced literate.
        Advanced-Literate: A type of roleplayer who generates
novel-length posts,
which are four paragraphs minimum for the most part. There is a lot of
pressure here
because advanced-literates often expect a great amount of quantity as
well as
quality.


    3
    Design your character: I’ll do my best to explain things in my
own way.....


    4
    While you can spend hours working up every aspect of a
character’s life and
personality, you need know only enough to make the character
believable to you. If
you have a concise and clear picture of your character, it is easier
to make him or
her come alive for the other players.


    5
    I’ll go through the process they present, following the same
steps they do and
giving the same advice. I’ll strip off and rephrase things to remove
their focus on
creating villains, though do keep in mind that original purpose they
created it for.
You don’t have to do all these steps or do them in the order
they’re presented.
They’re just meant to give you some ideas for things to look at and
hopefully make
it easier to define your character and make him or her come alive. For
example,
personally I tend to begin with name, race, class and gender (which
aren’t even
listed).
        Occupation
        Objective
        Motive
        Personality
        Attitudes and behaviors
        Tastes and preferences
        Surroundings
        History
        Network
        Appearance
        Abilities and Alignment
        Occupation: One of the questions to make your character more
believable, and
oddly enough one that’s often not really answered, is: what does
your character do
for a living? For WAR that is when your character is not fighting in a
war.


    6
    Objective: Another important question to ask regarding your
character, one
that’s also frequently overlooked, is: what is your character trying
to achieve in
life? What is your character’s ultimate goal? What would your
character answer when
asked, in the larger sense, “what do you want”? This does not
necessarily have to
be an achievable or realistic goal. For example, certain power-hungry
characters
might have a secret ambition to try and become a god. Of course, it
should be a goal
the character could work towards, something that’s meaningful even
if probably not
achievable. If you know where your character is trying to get then
that helps with
what steps the character takes to get there, and that can definitely
give your
character more depth.


    7
    The objective must always be difficult to attain. The harder the
objective is to
accomplish, the better it is to roleplay. The secret to all drama is
difficulty.
Difficulty is the fuel that lights the fires of our roleplaying. The
greater the
struggle, the more the excitement; the larger the risk, the greater
the suspense. But
the objective must also be something you can do something about; if it
is just
philosophical then it can’t drive your character’s actions. The
purpose of the
objective is to get you away from thinking of yourself and stay fixed
on what your
character is thinking.


    8
    Some categories of objectives (note that this list was originally
intended for
villains, though I’ve extended it some) you could find a more
specific objective
in:
        Immortality
        Wealth
        Military Power
        Political Power
        Magical Power
        Divine Power
        Revenge
        Self-Aggrandizement
        Love
        Peace
        Security
        Family
        Patriotic


    9
    Motive: Next to the question of what your character is trying to
achieve is the
question of why. What drives your character, why does he/she do the
things he/she
does? A motive is a persistent concern for some goal. In other words,
a motive is a
need. Your character has a need for something (or some things) and
that drives them
to their actions, whether they realize it or not. What creates the
intentions behind
the actions? There is a variety of needs that can motivate people,
some of which
include (numbered to make randomization easier):


    10
    Achievement - Someone with this need sets out to accomplish
difficult tasks. This
person might maintain high standard and work towards distant goals.
They might enjoy
competition and are generally willing to put forth more effort to
attain excellence.


    11
    Affiliation - Someone with the need for affiliation enjoys being
around people,
enjoys being with friends and will accept people readily. This person
would make
efforts to win friendships and maintain associations with people.


    12
    Aggression - Someone who needs aggression enjoys combat and
argument. This person
is easily annoyed and willing to hurt people getting in their way.
They might seek to
“get even”.


    13
    Autonomy - Someone with the need for autonomy tries to break away
from
restraints, confinement, or restrictions of any kind. They enjoy being
unattached,
free from people, places, or obligations, and may be rebellious when
faced with
restraints.


    14
    Exhibition - Someone with this need wants to be the center of
attention. This
person enjoys having an audience and engages in behavior that wins the
notice of
others. They may enjoy being dramatic or witty.


    15
    Safety - Someone who needs safety does not enjoy exciting
activities, especially
if danger is involved. They avoid risk of bodily harm and seek to
maximize personal
safety.


    16
    Nurturing - Someone with the need to nurture gives sympathy and
comfort,
assisting others whenever possible. They’re interested in caring for
children, the
disabled, or the infirm, and offer a “helping hand” to those in
need. This person
readily performs favors for others.


    17
    Order - Someone with this need is concerned with keeping their
personal effects
and surroundings neat and organized. They dislike clutter, confusion,
and lack of
organization. They are also interested in developing methods for
keeping materials
methodically organized.


    18
    Power - Someone with the need for power attempts to control the
environment and
influence or direct other people. This person expresses opinions
forcefully and tends
to enjoy the role of leader, which they may assume spontaneously.


    19
    Succor - Someone who needs succor frequently seeks the sympathy,
protection,
love, advice, and reassurance of other people. They might feel
insecure or helpless
without such support and confide difficulties readily to a receptive
person.


    20
    Understanding - Someone with this need wants to understand many
areas of
knowledge. This person often has a strong intellectual curiosity and
values the
synthesis of ideas and logical thought.


    21
    I’d like to make a note here and say that choosing the obvious
motive for
certain classes isn’t always the most interesting way to go. For
example, it might
make sense to give a Bright Wizard a need for understanding, wanting
to understand
(bright) magic and perhaps the universe at large. But what if,
instead, he had a need
for nurturing? What kind of bright wizard would that make? Maybe one
who seeks to use
his powers over fire to help people. An interesting question there is
also what
would’ve made the person with that need choose the path of a Bright
Wizard? Also,
in general I tend to pick two motives for my character to give them a
bit more depth;
a character with a single driving motivation quickly becomes
one-dimensional.


    22
    Personality: When we describe other people to one another we tend
to do so by
picking one or two particular traits. You might describe someone as
cocky and
perceptive, or as kind and shy. As such it might be a good idea to
pick two or more
dominant personality traits which serve as a first impression of the
character. These
traits should be consistent and reinforce one another. But what might
add extra
interest to your character, make them more memorable, is giving them a
seemingly
contradictory trait. This added contrast can serve to add more depth
to your
character, making them more than just ruthless killing machines, but
also having a
soft spot.


    23
    For this step in particular I tend to use a table listing a large
number of
general personality traits. I find this table very useful myself, but
of course you
don’t have to limit yourself to those; any character traits are
usable.
        Dominant Traits 1: Practical
        Dominant Trait 2: Perfectionist
        Contradictory Trait: Caring


    24
    Attitudes and Behaviors: Determining how your character regards
and treats other
people helps decide how to roleplay an encounter when other characters
meet yours. A
person’s attitudes are not always consistent with their behavior.
Someone might
treat everyone very nicely and actually pity them for not being as
smart and
gracious. And people often treat others differently depending on their
relationship
and the situation. Two important sets of attitudes and behavior to
identify for a new
character are: 1. attitude towards others, and 2. behavior towards
others. Try to
think of various groups of people and define these two for each; a
knight likely has
a different set of attitudes and behavior to his superiors than to
common peasants.


    25
    Tastes and preferences: A character’s tastes and preferences
make them more
distinctive. Unusual tastes add color and intensity. Try to think of
thinks like:
what is your character’s favorite food, what is their favorite
color, what kind of
music does your character like, etc, etc. Unusual tastes definitely
help your
character stand out, but even normal tastes help to flesh out your
character. A
warrior, a priest and your character walk into a bar; what does your
character order
to drink? Having some simple questions like these answered beforehand
can help smooth
out roleplaying, though I've also found that at times just
spur-of-the-moment
decisions like this can help make your character feel like they’re
growing (I once
had a character who preferred to drink cinnamon tea just because when
introducing her
I decided on the spur of the moment to have her drinking that). No
need to define
your character in detail; just enough to get a good handle on
him/her.


    26
    Surroundings: Though much of your character’s surrounding will
likely be
determined by the game it might still help to give some thought to
this. Where does
your character live and, more importantly, how do they keep that
place? Is it very
cluttered, or neatly organized, or does your character keep his/her
place of living
very sparse? What kind of things does your character surround
him/herself with? And
most of all, why? Why does your character choose to do this? And if
not actively busy
where does your character spent his/her time? Where is your character
when you're not
logged in? Some might lock themselves up in their room, others might
spend all their
spare time in the local pub, or perhaps spend the time training, or
perhaps
frolicking through the forest or taking long walks on the beach.


    27
    Grammar, Punctuation and Grammatical Errors: Now in order to be
literate you have
to practice on these vital parts in literate role playing. For
example, how can one
call you literate if you write,"Shi w4ks tr00 d4 b3ch lukin fur da
letle tirtle,
etc." No matter how excessively you write you need to be great in all
these. D01ng
th1s w1ll n0t w0rk. Dis tuu.


    28
    Find a nice site & start role playing!


And this:

Steps


    1
    The key to roleplay is to improve and expand your literative
skills, which isn't
as hard as it seems. In order to roleplay you have to imagine whats
going on. The
easiest way to roleplay is to just write what you can imagine. The
more detail the
better!


    2
    Once you've mastered that, try to expand it further. Try putting
information
about your character into your comment, let the person your talking to
you know your
story. They need something to work off after all.


    3
    Now you've got that, you're getting somewhere. Try your best to
start describing
your characters surroundings - good role players use a lot of detail.
Doing this also
helps you set the scene and makes roleplay more enjoyable in general.
Try putting
thoughts into your roleplay too,and your characters feeling,if your
characters in a
bad mood let them know. If you just start being rude they might block
you,which is
never a good thing.


    4
    Always think up a good storyline before writing out a comment.
It's got to make
sense and



Happy


Q&A Section   
‹Ѽ♥-Kaybell;;WhoamItosay?-♥Ѽ› 18 Jan 11  
I did ittt!! :D
 
‹°~Zidlijan-Roleplay Addict~°› 18 Jan 11  
Yaaay! XD
 
‹Ѽ♥-Kaybell;;WhoamItosay?-♥Ѽ› 18 Jan 11  
Lmao here 
 
‹°~Zidlijan-Roleplay Addict~°› 18 Jan 11  
HIARIOUS xDD
 
‹Ѽ♥-Kaybell;;WhoamItosay?-♥Ѽ› 18 Jan 11  
this is cool  And did I make you
happy? :D
 
‹°~Zidlijan-Roleplay Addict~°› 18 Jan 11  
Yeah! XD i'm finnaly getting over it!
 
‹Ѽ♥-Kaybell;;WhoamItosay?-♥Ѽ› 17 Jan 11  
 lmao
 
‹°~Zidlijan-Roleplay Addict~°› 17 Jan 11  
xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
NO YES NO!!!!!
Freaking hilarious!!!!!!!!
XDDDDDDDD
 
‹Ѽ♥-Kaybell;;WhoamItosay?-♥Ѽ› 17 Jan 11  
I CAN CHEER YOU UP!!!

nowifIonlyknewwhatwouldmakeyoulaugh...
 
‹°~Zidlijan-Roleplay Addict~°› 17 Jan 11  
Hehe... Try me, i'm getting happy little by little
 
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