*Founder* Veeta'Zaia nar Panma (Quarian), Captain "Nightmare" (Human)
Joined: 29 Jun 2012
The krogan are a species of large reptilian bipeds native to the planet Tuchanka, a world
known for its harsh environments, scarce resources, and overabundance of vicious
The krogan managed to not only survive on their unforgiving homeworld, but actually
thrived in the extreme conditions.
Unfortunately, as krogan society became more technologically advanced, so did their
Four thousand years ago, at the dawn of the krogan nuclear age, battles to claim the small
pockets of territory capable of sustaining life escalated into full scale global war.
Weapons of mass destruction were unleashed, transforming Tuchanka into a radioactive
The krogan were reduced to primitive warring clans struggling to survive a nuclear winter
of their own creation, a state that continued until they were discovered by the salarians
two thousand years later.
Due to the brutality of their surroundings, natural selection has played a significant
role in the evolution of the krogan.
Unlike most sentient species, krogan eyes are wide-set - on Earth, this is common among
prey animals, and in this case it gives the krogan 240-degree vision, giving them greater
visual acuity and awareness of approaching predators.
Their large shoulder humps store fluids and nutrients, enabling them to survive extended
periods without food or water. A bigger shoulder hump is seen as a sign of high status,
showing how successful an individual krogan is at hunting.
Their thick hides are virtually impervious to cuts, scrapes or contusions, and they are
highly resistant to environmental hazards, including toxins, radiation, and extreme heat
and cold. Younger krogan have yellow or green markings on their hides. These markings
darken to brown or tan over time, showing their age.
Consequently their diets can include food and drink which would prove very dangerous to
other species—a fact reflected in the krogan liquor of choice, ryncol, which is said to
"hit aliens like ground glass".
Krogan typically stand over 7 feet and weigh roughly one ton in armor.
Biotic individuals are rare, though those who do possess the talent typically have strong
The most amazing physiological feature of krogan biology is the multiple instances of
These secondary (and where applicable, tertiary) systems are capable of serving as
back-ups in the event of damage to the primary biological structures. They have, for
example, two hearts, four lungs, and four testicles.
This reflects in their slang, where they often speak about a "quad" where a human would
use the words "balls" or "pair".
Krogan also have a secondary nervous system using a neuroconductive fluid, meaning they
are almost impossible to paralyze.
Krogan bleed a yellow or orange fluid when shot, which may be this fluid or actual blood.
Having redundant systems makes krogan difficult to kill or incapacitate in normal combat
scenarios. Sheer physical hardiness means an individual krogan can expect to live for
Krogan can live for well over a thousand years, as evidenced by Warlord Okeer, a veteran
of the Krogan Rebellions who died (of decidedly unnatural causes) well over a thousand
years after the Rebellions ended.
The turians unleashed the genophage on the krogan home worlds: a terrifying bio-weapon
engineered by the salarians.
The genophage caused near total infant mortality in the krogan species, with only 1 birth
in every 1000 producing live offspring.
Over the last millennium krogan numbers have steadily declined, leaving them a scattered
and dying people.
Some try bizarre treatments for the genophage, including testicle transplants.
But, faced with the certainty of their extinction as a species, most krogan have become
individualistic and completely self-interested.
They typically serve as mercenaries for hire to the highest bidder, though many still
resent and despise the Citadel races that condemned them to their tragic fate.
Most krogan have not worked toward a cure as they are more interested in combat than
science. Unless one is discovered and used, the extinction of the krogan seems
he harsh krogan homeworld conditioned the krogan psychology for toughness just as it did
the body. Krogan have always had a tendency to be selfish, unsympathetic, and blunt.
They respect strength and self-reliance and are neither surprised nor offended by
treachery. The weak and selfless do not live long.
In their culture, "looking out for number one" is simply a matter of course.
Krogan have powerful territorial instincts which serve them well in combat, but can create
problems; when traveling on starships, for example, krogan find sharing quarters nearly
Most krogan trust and serve no one but themselves.
This solitary attitude stems in part from a deep sense of fatalism and futility, a
profound social effect of the genophage that caused krogan numbers to dwindle to a
Not only are they angry that the entire galaxy seems out to get them, the krogan are also
generally pessimistic about their race's chances of survival.
The surviving krogan see no point to building for the future; there will be no future. The
krogan live with a generally violent and short-sighted attitude of personal gain.
Female krogan rarely leave their home worlds, focusing on breeding in an attempt to keep
krogan numbers from declining too quickly.
The few remaining fertile females who can carry young to term are treated as prizes of
war, to be seized, bartered or fought over.
Recently, it has been noted that the females of the krogan species live in clans separate
from that of the males.
Envoys are sent out from the female clans to determine who amongst the males is worthy to
visit the female clans.
Due to the effects of the genophage and the lack of fertile females, this happens often
and many male krogan sire children from one female.
Krogan are not shown to have strong religious beliefs.
The closest they come is to establish ritualistic burial grounds called the Hollows, where
the skulls of their ancestors are displayed to remind them of "where we all come from, and
where we all go."
The Hollows are as sacred as any krogan place can be, and violence there is forbidden.
Several krogan also mention a place called "the Void" which seems to be the krogan version
of the afterlife.
Krogan are divided into numerous clans.
Membership in a clan allows a krogan to own property, join the army and apply to serve
under a battlemaster.
Young krogan undergo a rite of passage that is overseen by a shaman respective to the clan
the krogan wishes to join.
Merely surviving for five minutes is considered proof of worthiness, but killing the
thresher maw increases the initiate's prestige and standing.
Few outsiders have seen the rite of passage take place, even though there are no rules in
krogan tradition that state that a non-krogan can't help with the undertaking of the rite
by acting as the participant's krantt.
The rite of passage and all other rites and traditions are preserved by the clan shaman.
The shaman must undergo lengthy and torturous rites to assume the position, and is
required to give up his name.
Because of this level of commitment, the shaman is one of the most respected members of a
-Clan Ganar - Ganar Wrang, an exiled krogan battlemaster, founded the Blood Pack mercenary
-Clan Gatatog - led by Gatatog Uvenk on Tuchanka.
-Clan Jorgal - a clan known to have one of the longest krogan breeding lines.
-Clan Jurdon - an enemy of Clan Urdnot on Tuchanka.
-Tuchanka - homeworld
Please copy and paste the creation form into the character creation thread.
Homeworld (Does not have to be a Krogan homeworld):
Wife? (Applies only to male Krogan; if so, wife needs to be an Asari):
Source of information: http://masseffect.wikia.com/wiki/Krogan
Veeta'Zaia nar Panma
Quarian age 19, on Pilgrimage
Captain Nightmare, age 28, Normandy SR-2